Halo: Infinite and Biblical Patience

The disappointing reaction that Lee noted is an understandable and valid feeling. We had hopes or expectations that something was going to happen and then it didn’t. What we do with that disappointment is another matter. A natural outcome might be to get angry, frustrated, or cynical over the issue. As Christians, though, we should guard against such results. When speaking about church unity, Paul exhorts in Ephesians 4:2 to walk “with patience, bearing with one another in love”. While we’re certainly not dealing with the body of Christ with game delays, the same spirit should carry over to this and every situation. 

Ecclesiastes 7:8-9 says “Better is the end of a thing than its beginning, and the patient in spirit is better than the proud in spirit. Be not quick in your spirit to become angry, for anger lodges in the heart of the fools”. When thinking about stalwarts of the faith who displayed incredible patience, one fantastic example is Joseph. This is a man who was belittled by his brothers, sold into slavery, wrongly accused, and tossed into prison, yet remains faithful and trusts that he will be used by God. Joseph had every right to be upset and angry with his circumstances and still displayed unbelievable patience knowing that God was ultimately good. Despite his situation, Joseph lived the life of the Ecclesiastes 7:8-9 man by seeing that, through patience, the end would be better than the beginning. 

Recognizing Microsoft’s Commitment to Quality

If Joseph can not only endure such a long injustice but do so with the right attitude, then I have high hopes that we can overcome the simple inconvenience of a video game delay. This is an extreme example comparatively, and I know most readers have properly processed the news of Halo’s delay. Yet we still need to remember that there are vastly more important things in this life than video games. Allow this delay to work patience in us as God slowly sanctifies and draws us closer to Him. More importantly, examine yourself and the reaction you had to this (or any) game delay. To invoke the parable of the sower, are you, as good soil, “bearing fruit with patience”? 

Nintendo legend Shigeru Miyamoto famously once said, “A delayed game is eventually good. A bad game is bad forever.” His sentiment here is that if you release a game in a bad state, you will always regret it. 343 Industries has one shot at a first impression, and Halo is important enough to Microsoft that they will take the time and effort to make sure that the first impression is a strong one. Making major video games in 2020 is hard! Let’s all show a little bit of patience and grace toward 343 and Microsoft for not only making a bold and difficult decision but also bettering the game in the process. 

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