Once you hit 4,200 trophies, you’ll enter Arena 13, also called Rascal’s Hideout. This level presents tougher opponents and challenges, demanding strategic play and mastery of elixir management.
Unlocking new cards is exciting, but you’ll need practice to use them effectively in your deck. Here’s a guide to the best Clash Royale decks for Arena 13 to help you dominate the battlefield.
Maximize Your Cards for Success
To gain an edge over your opponents, upgrading your cards to their highest possible levels is crucial. Higher-level cards improve your deck’s performance and make it easier to counter strong opponents.
If you’re still in Arena 12, check out our recommended decks for that level before moving forward.
Best Decks for Arena 13
Electro Giant Push
Unlocking the Electro Giant in Arena 13 adds a powerful tool to your arsenal. Although it requires significant elixir to deploy, its electro-zap ability makes it a formidable defensive and offensive card.
To get the best out of this deck, focus on evolving the Electro Giant and managing your elixir wisely.
Deck Composition:
- Electro Giant: The key card for tanking and zapping.
- Magic Archer: Provides long-range support and chip damage.
- Bomb Tower is the only building in this deck that is useful for redirecting enemy attacks.
- Guards: Great for defense against single-target troops.
- Snowball: A versatile spell to knock back and slow down enemies.
- Skeletons: Cheap cycle card to distract or chip away at opponents.
- Inferno Dragon: Perfect for melting tanks.
- Bandit: Quick dashes deal effective damage against vulnerable targets.
Strategy Tip: Use the Bomb Tower strategically to divert attacks away from your Princess Towers while setting up an Electro Giant push supported by your Magic Archer and Inferno Dragon.
Related Clash of Clans: Unlock the Archer Queen and Unleash Her Power!
Hog Cycle with Bats?
A variation of the popular Hog Cycle deck, this one includes Barbarians for added power and control. Barbarians are particularly effective at countering enemy troops that directly target towers.
Deck Composition:
- Hog Rider: Core card for fast, direct tower damage.
- Barbarians: Strong defensive unit and excellent for counterattacks.
- Ice Golem: A low-cost tank to soak damage and clear swarms.
- Bats: Aerial attackers to chip away at enemies.
- Log: For clearing out small troops and pushing back enemies.
- Skeletons: Cheap cycle card for defense or distractions.
- Firecracker: Provides consistent splash damage and keeps opponents at bay.
- Cannon: A sturdy building for defense against heavy-hitting troops.
Strategy Tip: Focus on a fast cycle to continuously pressure your opponent. Use Hog Rider supported by Bats and Ice Golem to chip away at the opponent’s towers while maintaining control with Barbarians and Cannon.
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Summary
Both decks offer unique strategies and are built to help you thrive in Rascal’s Hideout. Whether you choose the Electro Giant Push or the Hog Cycle with Bats, remember to adapt to your opponent’s playstyle and evolve your cards to stay competitive.
Arena 13, Rascal’s Hideout, demands strategic gameplay and upgraded cards. The Electro Giant Push deck is ideal for those seeking a mix of defense and offense, while the Hog Cycle with Bats deck excels at quick tower damage. Choose a deck, practice, and evolve your cards to claim victory!